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    1. In the Press - Latest news and press coverage from Mobvista

      September 22, 2020

      Mobvista Receives SOC2 Type1 Report, Achieves International Level for Data Security and Privacy Protection Standards

      Mobvista, a technology platform providing mobile advertising and marketing services, has passed the SOC2 audit, an authoritative international certification standard, and received the SOC2 Type1 report, becoming China's?first company in the mobile internet marketing community to obtain such a report.?

      September 1, 2020

      Mobvista Announces H1 2020 Financial Report with Total Revenue of US$266.9 Million
      Mobvista revenue for H1 2020 showed strong growth.

      May 25, 2020

      Mobvista Publishes 2020 Mobile Ad Anti-Fraud White Paper 2.0 to Expand the Toolkit for Fighting Ad Fraud
      In order to deal with ad-fraud in the advertising industry, how does Mobvista analyze this situation? What strategies will be made to solve this threat?

      April 17, 2020

      Highlights of Mobvista’s 2019 Financial Report: the strategy behind a 40.8% increase in programmatic advertising revenue
      Mobvista's programmatic advertising division reached USD 320 million,what contributed to this achivement?

      April 3, 2020

      Mobvista’s revenues exceed USD 500 million, EBITDA grows to USD 51.6 million
      Mintegral, Mobvista's programmatic advertising business, generates 60% of overall revenues, while the US, LATAM and EMEA grows to a 28% share of total global revenues across the group

      March 23, 2020

      China has a big plan to become the global centre of the games industry
      Once again, China's sheer size and population give the games industry outsized influence on the world stage. The combination of a huge player base in China and the scale and resources of Tencent and others is accelerating the growth of Esports globally.

      March 23, 2020

      Is the mobile gaming market ready for hypercasual 2.0?
      Though it's crowded at the moment, there is still room for developers and publishers to carve their own niche in the hypercasual market.Instead of the death of hypercasual, we think 2020 will see it evolve and provide better options for developers, publishers and gamers alike.
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